A game where a struggling comedian's night gets worse as they receive an unexpected visitor. Quickly think of a solid punchline to make the monster laugh - it's a tough crowd.
Created in 48 hours for the Global Game Jam Edmonton 2024. The game was created in Unity, and involved a team of five with me serving as the only programmer. Visual and sound assets were provided by the remainder of the team.
A hard-working delivery owl finds itself in a tough spot as it's deliveries are interrupted by a monster searching through the forest. Take flight to make your deliveries in time, but be careful - the forest's guardian is always getting more impatient.
Developed over the course of 2 weeks for the Alberta Slow Jam 2024 with a team of 2. All programming done by me as my first Godot game, and all visual assets were either me or provided by teammate kelsiegosse.